work
Het Rijksmysterie
By using the “Rijksmysterie” application visitors can scan art pieces, by using agumented reality, within the Rijksmuseum to obtain clues and hints to finally solve the Rijksmysterie.

Client: Fabrique
Through: Hogeschool Rotterdam
Job: Visual Designer | Interaction Designer | Copywriter
For the Rijksmuseum we came up with a concept for the visitors with the age between 16 and 24 who needed to be more involved with the art. The application also had to be an emotional outlet.
Before the visitors would enter the Rijksmuseum they had to go trough a small test so we could get to know them better. With the outcome of the test we could generate a mystery for them to solve. By using the “Rijksmysterie” application visitors could scan art pieces by using agumented reality. They could obtain clues and hints within the Rijksmuseum to finally solve the Rijksmysterie.
